◆ IAApp_make()
◆ IAApp_setShouldLogRenderingPerformance()
| static void IAApp_setShouldLogRenderingPerformance |
( |
IAApp * |
this, |
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bool |
shouldLogRenderingPerformance |
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) |
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inline |
◆ IAApp_getColorFormat()
◆ IAApp_getDepthFormat()
◆ IAApp_getStencilFormat()
◆ IAApp_getMultisample()
◆ IAApp_shouldLogRenderingPerformance()
| static bool IAApp_shouldLogRenderingPerformance |
( |
const IAApp * |
this | ) |
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inline |
◆ IAApp_respondsToSwitchToPauseScreen()
| static bool IAApp_respondsToSwitchToPauseScreen |
( |
IAApp * |
this | ) |
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inline |
◆ IAApp_commence()
| static void IAApp_commence |
( |
const IAApp * |
this | ) |
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inline |
◆ IAApp_onSurfaceSizeChanged()
| static void IAApp_onSurfaceSizeChanged |
( |
const IAApp * |
this, |
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IASize |
surfaceSize |
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) |
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inline |
◆ IAApp_onRender()
| static void IAApp_onRender |
( |
const IAApp * |
this | ) |
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inline |
◆ IAApp_switchToPauseScreen()
| static void IAApp_switchToPauseScreen |
( |
const IAApp * |
this | ) |
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inline |
◆ IAApp_saveGameState()
| static void IAApp_saveGameState |
( |
const IAApp * |
this | ) |
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inline |
◆ IAApp_terminate()
| static void IAApp_terminate |
( |
const IAApp * |
this | ) |
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inline |
◆ correspondingObject
| void* IAApp::correspondingObject |
◆ commence
◆ onSurfaceSizeChanged
◆ onRender
◆ switchToPauseScreen
◆ saveGameState
◆ terminate
◆ colorFormat
◆ depthFormat
◆ stencilFormat
◆ multisample
◆ shouldLogRenderingPerformance
| bool IAApp::shouldLogRenderingPerformance |
The documentation for this class was generated from the following files: