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IA_CONSTRUCTOR void | IAAppAttributes_make (IAAppAttributes *, void *correspondingObject) |
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static void | IAAppAttributes_setCommenceFunction (IAAppAttributes *this, void(*commence)(void *correspondingObject)) |
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static void | IAAppAttributes_setOnSurfaceSizeChangedFunction (IAAppAttributes *this, void(*onSurfaceSizeChanged)(void *correspondingObject, IASize surfaceSize)) |
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static void | IAAppAttributes_setOnRenderFunction (IAAppAttributes *this, void(*onRender)(void *correspondingObject)) |
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static void | IAAppAttributes_setSwitchToPauseScreenFunction (IAAppAttributes *this, void(*switchToPauseScreen)(void *correspondingObject)) |
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static void | IAAppAttributes_setSaveGameStateFunction (IAAppAttributes *this, void(*saveGameState)(void *correspondingObject)) |
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static void | IAAppAttributes_setTerminateFunction (IAAppAttributes *this, void(*terminate)(void *correspondingObject)) |
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static void | IAAppAttributes_setColorFormat (IAAppAttributes *this, IAColorFormat colorFormat) |
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static void | IAAppAttributes_setDepthFormat (IAAppAttributes *this, IADepthFormat depthFormat) |
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static void | IAAppAttributes_setStencilFormat (IAAppAttributes *this, IAStencilFormat stencilFormat) |
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static void | IAAppAttributes_setMultisample (IAAppAttributes *this, IAMultisample multisample) |
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static void | IAAppAttributes_setShouldLogRenderingPerformance (IAAppAttributes *this, bool shouldLogRenderingPerformance) |
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static void * | IAAppAttributes_getCorrespondingObject (const IAAppAttributes *this) |
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static IAColorFormat | IAAppAttributes_getColorFormat (const IAAppAttributes *this) |
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static IADepthFormat | IAAppAttributes_getDepthFormat (const IAAppAttributes *this) |
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static IAStencilFormat | IAAppAttributes_getStencilFormat (const IAAppAttributes *this) |
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static IAMultisample | IAAppAttributes_getMultisample (const IAAppAttributes *this) |
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static bool | IAAppAttributes_shouldLogRenderingPerformance (const IAAppAttributes *this) |
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◆ IAAppAttributes_make()
◆ IAAppAttributes_setCommenceFunction()
◆ IAAppAttributes_setOnSurfaceSizeChangedFunction()
◆ IAAppAttributes_setOnRenderFunction()
◆ IAAppAttributes_setSwitchToPauseScreenFunction()
◆ IAAppAttributes_setSaveGameStateFunction()
◆ IAAppAttributes_setTerminateFunction()
◆ IAAppAttributes_setColorFormat()
◆ IAAppAttributes_setDepthFormat()
◆ IAAppAttributes_setStencilFormat()
◆ IAAppAttributes_setMultisample()
◆ IAAppAttributes_setShouldLogRenderingPerformance()
static void IAAppAttributes_setShouldLogRenderingPerformance |
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IAAppAttributes * |
this, |
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bool |
shouldLogRenderingPerformance |
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) |
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inline |
◆ IAAppAttributes_getCorrespondingObject()
static void * IAAppAttributes_getCorrespondingObject |
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const IAAppAttributes * |
this | ) |
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inline |
◆ IAAppAttributes_getColorFormat()
◆ IAAppAttributes_getDepthFormat()
◆ IAAppAttributes_getStencilFormat()
◆ IAAppAttributes_getMultisample()
◆ IAAppAttributes_shouldLogRenderingPerformance()
static bool IAAppAttributes_shouldLogRenderingPerformance |
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const IAAppAttributes * |
this | ) |
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inline |
◆ IAAppAttributes_getCommenceFunction
◆ IAAppAttributes_getOnSurfaceSizeChangedFunction
◆ IAAppAttributes_getOnRenderFunction
◆ IAAppAttributes_getSwitchToPauseScreenFunction
◆ IAAppAttributes_getSaveGameStateFunction
◆ IAAppAttributes_getTerminateFunction
◆ correspondingObject
void* IAAppAttributes::correspondingObject |
◆ commence
◆ onSurfaceSizeChanged
◆ onRender
◆ switchToPauseScreen
◆ saveGameState
◆ terminate
◆ colorFormat
◆ depthFormat
◆ stencilFormat
◆ multisample
◆ shouldLogRenderingPerformance
bool IAAppAttributes::shouldLogRenderingPerformance |
The documentation for this class was generated from the following files: