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IA_CONSTRUCTOR void | IAView_make (IAView *, const char *viewName, const IAViewAttributes *attributes) |
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bool | IAView_isIdle (const IAView *) |
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void | IAView_setArgs (const IAView *, const void *args) |
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void | IAView_onFadeInStart (IAView *, uint64_t startTime, uint64_t duration) |
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void | IAView_drawFadeIn (IAView *, uint64_t startTime, uint64_t duration, uint64_t currentTime) |
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void | IAView_onFadeInFinished (IAView *, uint64_t startTime, uint64_t duration, uint64_t endTime) |
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void | IAView_draw (IAView *, uint64_t currentTime) |
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void | IAView_onFadeOutStart (IAView *, uint64_t startTime, uint64_t duration) |
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void | IAView_drawFadeOut (IAView *, uint64_t startTime, uint64_t duration, uint64_t currentTime) |
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void | IAView_onFadeOutFinished (IAView *, uint64_t startTime, uint64_t duration, uint64_t endTime) |
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static int | IAView_getZOrder (const IAView *this) |
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static bool | IAView_isFadingIn (const IAView *this) |
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static bool | IAView_isFadingOut (const IAView *this) |
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static bool | IAView_isShown (const IAView *this) |
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static const char * | IAView_getViewName (const IAView *this) |
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void * | correspondingView |
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void(* | setArgs )(void *correspondingView, const void *args) |
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void(* | onFadeInStart )(void *correspondingView, uint64_t startTime, uint64_t duration) |
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void(* | drawFadeIn )(void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t currentTime) |
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void(* | onFadeInFinished )(void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t endTime) |
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void(* | draw )(void *correspondingView, uint64_t currentTime) |
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void(* | onFadeOutStart )(void *correspondingView, uint64_t startTime, uint64_t duration) |
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void(* | drawFadeOut )(void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t currentTime) |
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void(* | onFadeOutFinished )(void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t endTime) |
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int | zOrder |
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bool | isFadingIn |
| This variable will be updated before "onFadeInStart" and "onFadeInFinished" on the corresponding view are called. More...
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bool | isFadingOut |
| This variable will be updated before "onFadeOutStart" and "onFadeOutFinished" on the corresponding view are called. More...
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bool | isShown |
| This variable is true if view faded in and is now shown. More...
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char | viewName [21] |
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◆ IAView_make()
◆ IAView_isIdle()
bool IAView_isIdle |
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const IAView * |
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◆ IAView_setArgs()
void IAView_setArgs |
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const IAView * |
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const void * |
args |
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) |
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◆ IAView_onFadeInStart()
void IAView_onFadeInStart |
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IAView * |
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uint64_t |
startTime, |
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uint64_t |
duration |
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) |
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◆ IAView_drawFadeIn()
void IAView_drawFadeIn |
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IAView * |
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uint64_t |
startTime, |
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uint64_t |
duration, |
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uint64_t |
currentTime |
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) |
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◆ IAView_onFadeInFinished()
void IAView_onFadeInFinished |
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IAView * |
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uint64_t |
startTime, |
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uint64_t |
duration, |
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uint64_t |
endTime |
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) |
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◆ IAView_draw()
void IAView_draw |
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IAView * |
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uint64_t |
currentTime |
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) |
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◆ IAView_onFadeOutStart()
void IAView_onFadeOutStart |
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IAView * |
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uint64_t |
startTime, |
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uint64_t |
duration |
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) |
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◆ IAView_drawFadeOut()
void IAView_drawFadeOut |
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IAView * |
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uint64_t |
startTime, |
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uint64_t |
duration, |
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uint64_t |
currentTime |
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) |
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◆ IAView_onFadeOutFinished()
void IAView_onFadeOutFinished |
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IAView * |
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uint64_t |
startTime, |
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uint64_t |
duration, |
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uint64_t |
endTime |
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) |
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◆ IAView_getZOrder()
static int IAView_getZOrder |
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const IAView * |
this | ) |
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inline |
◆ IAView_isFadingIn()
static bool IAView_isFadingIn |
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const IAView * |
this | ) |
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inline |
◆ IAView_isFadingOut()
static bool IAView_isFadingOut |
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const IAView * |
this | ) |
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◆ IAView_isShown()
static bool IAView_isShown |
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const IAView * |
this | ) |
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◆ IAView_getViewName()
static const char * IAView_getViewName |
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const IAView * |
this | ) |
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inline |
◆ correspondingView
void* IAView::correspondingView |
◆ setArgs
◆ onFadeInStart
void(* IAView::onFadeInStart) (void *correspondingView, uint64_t startTime, uint64_t duration) |
◆ drawFadeIn
void(* IAView::drawFadeIn) (void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t currentTime) |
◆ onFadeInFinished
void(* IAView::onFadeInFinished) (void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t endTime) |
◆ draw
◆ onFadeOutStart
void(* IAView::onFadeOutStart) (void *correspondingView, uint64_t startTime, uint64_t duration) |
◆ drawFadeOut
void(* IAView::drawFadeOut) (void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t currentTime) |
◆ onFadeOutFinished
void(* IAView::onFadeOutFinished) (void *correspondingView, uint64_t startTime, uint64_t duration, uint64_t endTime) |
◆ zOrder
◆ isFadingIn
This variable will be updated before "onFadeInStart" and "onFadeInFinished" on the corresponding view are called.
◆ isFadingOut
This variable will be updated before "onFadeOutStart" and "onFadeOutFinished" on the corresponding view are called.
◆ isShown
This variable is true if view faded in and is now shown.
As soon as "onFadeOutStart" is called the variable is set to "false". It will be updated before "onFadeInFinished" and "onFadeOutStart" on the corresponding view are called.
◆ viewName
char IAView::viewName[21] |
The documentation for this class was generated from the following files: